This will keep those weapons in the quick slots that let you switch between different equipment. One way to get around that, at least for weapons, is to favorite your most-used weapons. Pick your favorites: Starfield's inventory UI leaves a lot to be desired. This helps in big firefights, since the enemies use cover all the time. It's not obvious at first, but how your character holds their gun will change when you're behind cover. When you're behind a corner of a wall or crouched behind an object, aiming your gun will let you peek out to shoot. Take cover: It might not be obvious at first, but Starfield does have a cover system. Another bonus is how effective it is when trying to escape from enemies. Boosting not only mitigates any fall damage you might get, but it also lets you get to higher platforms in order to find more items, get an advantage on enemies or just traverse areas faster. Once unlocked and equipped, your pack has thrusters that will give you a little boost by pressing the jump button while jumping. Get a boost: One of the best skills to get early on is Boost Pack Training. Most of these creatures are easy to take down, but there are some monsters out there to be aware of. Some merchants may have a few resources available, but if you need more organic resources such as fiber, sealant and nutrients, you'll need to kill some of the alien life you find. The materials required for crafting tend to be metals or gases that can be found on different planets. Kill aliens for crafting material: Crafting in Starfield is vital if you want to make your own outpost, upgrade your space suit, helmet and pack, and develop useful healing items. It also has the bonus of scaring away space pirates who might try to get the jump on you while traveling through the universe. For completing the mission, you'll get a set of Mantis armor, some of the most powerful equipment you can find in the game, and the Mantis ship, which can annihilate multiple other ships in a space battle. This is a tough mission with high-level enemies, powerful robots and various traps. Following the clues will lead you to Denobola I-B and the base for The Mantis. It becomes easier once it's leveled up or by using items to improve the chances of succeeding.īecome The Mantis: In one of the early missions, you'll come across a note dropped by space pirates about a secret treasure. This ability saves so much time, money and effort when done right. You'll have to try to persuade the person you're talking with to do something they don't want, like handing over a precious item needed for a mission. This opens up the "Persuade" dialog option, which leads to a minigame. Try to be more persuasive: One of the first skills you can learn is Persuasion. There will be an option to set a course directly to the planet you need to go to instead of going through multiple menus and wasting so much time. Instead of going through the multiple menus just to pick out what planet you're going to for a mission, go to the list of missions and click on the one that's active. This is where you plan out your next destination. Learn the shortcuts: There are a lot of menus in Starfield, but the big one is the star map. Equipment such as space suits and weapons sell for a good price, but you'll make most of your credits completing missions. This is a Trade Authority kiosk where you can sell whatever you have. Make sure to sell: Different cities and colonies have merchants, but to save yourself a walk, look for a yellow kiosk at the respective spaceports. This is where you want to unload any resources, since they'll be available to use wherever you do some crafting. When you get to the ship, check for a display unit that shows the inventory of the ship. This is a quick way to not be over-encumbered so you can fast-travel. Then load them up with whatever you don't need on your person. Use your companion or ship as a pack mule: If you just have to grab everything not bolted down, have your companion carry some of the junk for you. Considering the big purchases in Starfield are spaceships that cost 100,000 to 300,000 credits, that paperweight worth 10 credits isn't going to help. The stuff I picked up also wouldn't sell for much anyway. Just don't.įor the first few hours, I was constantly picking up items that clogged up my inventory and made me over-encumbered, preventing me from fast-traveling. Don't grab everything: It's tempting to pick up whatever you find during your adventure in hopes of selling it or using it for later.
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